Computer Go has been developing for the past
several years. In 1998, Martin
Muller won despite 29 handicap stones against
the computer Go “Many
Faces of Go”. In August 2008, the computer
has won with an advantage of “only” 9 handicap
stones against top-level human players in 19
who won the 2008 US Open with
Korean 8th Dan Pro (8P).
Additionally, another computer Go “CrazyStone”
won with handicaps of 8 and 7 stones against
Kaori Aoba, a Japanese 4th Dan Pro
(4P) in December 2008.
to the development of the Computational
computer Go has made considerable progress for
the past 10 years. Programs are currently
competitive at the professional level in 9
To strengthen computer Go programs and advocate
research, development and application of
computer games’ related fields, Taiwan hosted
Computational Intelligence Forum and World 9
Computer Go Championship (http://go.nutn.edu.tw)”
on September 25-27, 2008, “2009
Invited Games for MoGo vs. Taiwan Professional
Go Players (Taiwan Open 2009,
http://go.nutn.edu.tw/2009/)” on February
10-13, 2009, and “FUZZ-IEEE
2009: Panel, Invited Sessions, and Human vs.
Computer Go Competition” (http://oase.nutn.edu.tw/FUZZ_IEEE_2009/index.htm)
on August 20-23, 2009. The 2008 and 2009 events
were widely reported by the several
international mass media such as
Germany, France, and Japan (http://www.ireport.com/docs/DOC-214010
Game for MoGoTW vs. Human Go Player (http://go.nutn.edu.tw/2010/)
was held at NUTN, Taiwan on Mar. 21, 2010. The
age of the 24 invited Go players were from 8 to
13. And, they were divided into three groups
according to their dan grade of Go, namely 1D–3D
(Dan). Each group had eight children.
won all of the games except one game against a
3D Go player. Despite one lost game,
was qualified to award three certificates with
1D, 2D, and 3D level on Apr. 2, 2010. It was the
first time that the Taiwanese Go association
awarded a certificate to a computer Go program.
Simultaneously, a ceremony about the cooperative
agreement memorandum between NUTN and Taiwan’s
National Center for High-Performance Computing
(NCHC) in Taiwan was held and four Go players,
including a 9P, 1P, 7D, and 6D, were invited to
In the end of the games,
won 3 out of 7 games
This human vs. computer Go competition (http://wcci2010.nutn.edu.tw/),
organized by the IEEE CIS, 2010 IEEE World
Congress on Computational Intelligence (WCCI
2010), IEEE CIS Emergent Technologies Technical
Committee (ETTC), and NUTN, was held in
Barcelona, Spain on July 20, 2010. Several
Taiwanese Go players, including Chun-Hsun Chou
(9th Dan Pro, 9P), Ping-Chiang Chou
(4P), Shang-Rong Tsai (6th Dan
Amateur, 6D), and Shi-Jim Yen (6D), were invited
by NUTN to play against the top four computer Go
programs at the human vs. computer Go
competition, on July 20, 2010. This included
Faces of Go (USA). A main novelty is the
initial stage of 13
games. There are not so many games against
strong humans and computers in 13
and the computer Go programs even won against
human (6D) in 13
Go with handicap two (H2).
Additionally, the computer Go program,
also joined its international competition for
the first time.
Several important guests including Prof. Gary
Yen (IEEE CIS President), Dr. Piero Bonissone
(IEEE CIS Vice-President for Finances), Dr. Gary
Fogel (IEEE CIS Vice-President for Conferences),
Prof. Hisao Ishibuchi (IEEE CIS Vice-President
for Technical Activities), and Prof. Simon Lucas
(IEEE TCIAIG EIC) were invited to give a short
talk at the opening ceremony.
From the games results at the competition, we
know that the computer
Go programs won 9 out of the total 22 games. The
average performance of the computer Go programs
is fast approaching to the professional level.
game of Go is one of the last board game where
the strongest humans are still able to easily
win against Computer Go program. But researchers
have discovered new performing algorithms and
computers are catching up really fast.
Taiwan Open 2009 has
been ended with a success in making two world
records. The Go program MoGo made two new
world records by winning a 19 by 19 game with 7
handicap stones against the 9P professional Go
player Jun-Xun Zhou and a 19 by 19 game with 6
handicap stones against the 1P professional Go
player Li-Chen Chien.
If computers continue to improve at this rate,
one more human stronghold may fall in front of
machines in less than 10 years.
Afterwards, the development team of MoGo will
definitely continue to enhance the strength and
improve the weakness of MoGo by learning more
knowledge and strategy from professional Go
players in the future.
In order to
enhance the fun in Go playing by human
interaction with computer programs and to
stimulate the development and researches of
computer Go programs.
objective of the proposed panel and invited
session is to highlight an ongoing research on
Computational Intelligence approaches as well as
their applications on game domains. In addition,
it is also hoped that the advances in
computational intelligence will make more
progress in the field of computer Go than before
to achieve as much as computer chess or Chinese
chess in the future.